Zombie rules uodate
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Zombie rules uodate
Honestly, some of the newer players that have gotten on zombie have had some problems "Understanding" the zombie rules for the headcrabs, zombies AND the antlion
I have been RDMed 5 times today by zombies alone as a citizen, no gun, just building
We need to make the rules for the zombie and headcrab jobs mores specific on what you do other than kill every other living person on the server because its starting to piss me off when im trying to do something not zombie related.
Another problem ive had is zombies mingebreaking my props and houses, zombies breaking down props from civilians should NOT be happening. This problem alone has costed me 100000 in money over a ruby vat a zombie "mingeraided" to destroy
The point is we need to update the zombie rules or just make them trusted jobs or something.
I have been RDMed 5 times today by zombies alone as a citizen, no gun, just building
We need to make the rules for the zombie and headcrab jobs mores specific on what you do other than kill every other living person on the server because its starting to piss me off when im trying to do something not zombie related.
Another problem ive had is zombies mingebreaking my props and houses, zombies breaking down props from civilians should NOT be happening. This problem alone has costed me 100000 in money over a ruby vat a zombie "mingeraided" to destroy
The point is we need to update the zombie rules or just make them trusted jobs or something.
Magnum21- Posts : 186
Join date : 2012-06-18
Re: Zombie rules uodate
We could possibly add a terms and conditions agreement to be required to play as a zombie. Like a contract that states that zombies can only attack a civ if provoked by said civ and that they may only attack classes that spawn with weapons at random
Re: Zombie rules uodate
I'm probably just gonna remove the whole prop breaking thing anyway
it was fun at first but it's really too mingey-ish
it was fun at first but it's really too mingey-ish
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