New Zombie Class Suggestion
+3
blazing banana
The Real Johnny
Lt.Swaggles Sniper
7 posters
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New Zombie Class Suggestion
So i've been playing a lot of the berserker class lately and i find it very fun to use guns and be a zombie but to have that fun you would have to wait for 3-4 hours to wait for a slot to open up so my suggestion is that there could be a zombie soldier class it would be slower have a weak weapon and have hp around 200 to make it a fun and fair class and make it so that the zombies could be a more prominent force in the server community
Re: New Zombie Class Suggestion
Ehh... Im sorta against more zombie classes IMO.
Zombie Raids are annoying as flucks, a single zombie can eventually destroy everything even with a Titan protecting the place.
Also, it sort of defeats the purpose of a "zombie" anyways.
So a zombie that can shoot nukes into shops for the hell of it???
NOPENOPENOPENOPENOPE...
Zombie Raids are annoying as flucks, a single zombie can eventually destroy everything even with a Titan protecting the place.
Also, it sort of defeats the purpose of a "zombie" anyways.
So a zombie that can shoot nukes into shops for the hell of it???
NOPENOPENOPENOPENOPE...
Re: New Zombie Class Suggestion
although you may be right all im saying is that a lot of other people would also enjoy this change
Re: New Zombie Class Suggestion
haven't you guys seen day of the dead the military zombie experiment shoots the doctor using a pistol srsly people get ur shit straight
blazing banana- Admin
- Posts : 247
Join date : 2013-06-24
Age : 27
Location : belgium
Re: New Zombie Class Suggestion
Well in response to that i say that you could restrict the picking up of weapons use of inventoryThe Real Johnny wrote:So a zombie that can shoot nukes into shops for the hell of it??? NOPENOPENOPENOPE
this means that he can only use his pistol, shotty or weapon used by the specific zombie class ex. zombie marine/ terrorist could have a greatly reduced cheap weapon same would go for any other zombie soldier class like infected stealth unit would be more cloaked with less speed and jump height than the normal this carries over to all the other criminal and cop zombies
Re: New Zombie Class Suggestion
Well, now that bob clarified the rules for raids (That you cant raid) made me a little more tolerant of zombies.
Also, I think this sorta might be better with 150 HP and using the Zom-bine model.
That is, if the idea passes... Having half the server play zombie is still kind of annoying IMO
So... now im 50/50
Also, I think this sorta might be better with 150 HP and using the Zom-bine model.
That is, if the idea passes... Having half the server play zombie is still kind of annoying IMO
So... now im 50/50
Re: New Zombie Class Suggestion
The Zerker wasnt even supposed to be able to use guns in the first place anyway
I had just forgotten about it and left it there until it was fixed, but then literally every single person that tried it begged me not to remove the ability to use guns, so..... yeah
i hate zombies anyway, they ruin my carefully crafted weapon balance of guns that shoot 50 sniper ammo at once that is totally not overpowered at all
I had just forgotten about it and left it there until it was fixed, but then literally every single person that tried it begged me not to remove the ability to use guns, so..... yeah
i hate zombies anyway, they ruin my carefully crafted weapon balance of guns that shoot 50 sniper ammo at once that is totally not overpowered at all
Re: New Zombie Class Suggestion
Most berserkers have the fatman or some kind of ruby weapon and camp out somewhere and peek out and kill someone or everyone. But there are ways to take down such beasts.
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: New Zombie Class Suggestion
Sneak up on their hiding spot.RoboReptile wrote:Most berserkers have the fatman or some kind of ruby weapon and camp out somewhere and peek out and kill someone or everyone. But there are ways to take down such beasts.
Plant a few Mines behind them.
Shoot them in the back.
Watch them recoil backwards in shock and anger as they turn to you, and step on the mines.
????
Profit.
ThreeDawg- Posts : 112
Join date : 2013-10-04
Re: New Zombie Class Suggestion
Or use the fatman directly on them, use black widow in combination with harpoon launcher, there are many ways to kill the zombies and its really easy.
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: New Zombie Class Suggestion
This post is getting slightly off topic all i was suggesting is something like even something like a slower than tough zombie. pistol wielding 150 hp infected soldier im my opinion expanding the zombie faction as a whole would make the zombies evenly matched force equal to both cops and criminals and also the berserker would be vastly underpowered without the ability to use a gun im my opinion. But none the less i believe this to be a good idea.
Zombie Class addition/suggestion
My thought of the whole thing was that maybe not pistol wielding zombies or anything, but like the boomer (fat guy) in L4D2 being a possiblity. As they could be similar to the suicide bombers but without the ability to pickup any weapons and maybe have noxious gas instead of just smoke. I thought that would make it very interesting and fun.
MotherDucks- Posts : 64
Join date : 2013-11-01
Age : 92
Location : Chapel Hill, NC
Re: New Zombie Class Suggestion
Another idea i think would be a acid zombie. (like the poison headcrab possessing a body you could use the model for the poison zombie model with only one headcrab on the head) The acid zombie would shoot stronger acid spit. This acid zombie would have a lower capacity for spit and for example for the special attack (left and right click when standing still) would shoot a big spit ball that when it hits a person would do continuous acid damage. Or if it hits a surface would linger rather than going away instantly..When it hits a surface i would think the effect would be much like a Spitter's goo from left 4 dead 2.
Although This class would be preferably more bulky with around 250 health slow moving and a fairly strong melee attack and maybe when you kill one and the kill is not a headshot it would drop a poison headcrab. Or when it is killed could (like the spitter) leave a small puddle of acid.
Although This class would be preferably more bulky with around 250 health slow moving and a fairly strong melee attack and maybe when you kill one and the kill is not a headshot it would drop a poison headcrab. Or when it is killed could (like the spitter) leave a small puddle of acid.
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