More ideas
3 posters
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More ideas
- Take Blind and Laser-Sight sapphire mods and fuse them together into one sapphire mod, Tactical. Disables aiming down the sights and reduces damage, but increases hip-fire accuracy and reload.
- Team colored grenades from grenade launchers and SAM launchers? Works the same way as mine-thrower.
Legendary Emerald weapons. An idea in the making, and will be constantly updated with new ideas/thoughts on how it should work. A genre of weapon that rivals Legendary Ruby. Still has the same ammo consumption as legendary ruby, but with a few twists. Legendary Emerald weapons would probably have 1.5x magazine size, fire GREEN lasers, have an 11% damage de-buff, but penetrate through targets. The recoil would most likely be 10-20% higher than the base weapon from which it was modded, but the reload would automatically skyrocket to 1.7x. All guns with handling >50% would get a 10% handling buff. HOWEVER, this will cost you six emeralds, three scrap, and a ruby. An Emerald Vat is probably going to be the mode of choice if these weapons were to be made. Details are subject to change at any time.
- A Scar-Face unique called 'RK-EM-UP' which is burst fire and fires three rows of three shots at the target. Moderately slow fire-rate and 0.7x reload time, but generally high DPS and Corrosive/Bullet only.
- XP bonus for capturing a transit point?
- Team colored grenades from grenade launchers and SAM launchers? Works the same way as mine-thrower.
Legendary Emerald weapons. An idea in the making, and will be constantly updated with new ideas/thoughts on how it should work. A genre of weapon that rivals Legendary Ruby. Still has the same ammo consumption as legendary ruby, but with a few twists. Legendary Emerald weapons would probably have 1.5x magazine size, fire GREEN lasers, have an 11% damage de-buff, but penetrate through targets. The recoil would most likely be 10-20% higher than the base weapon from which it was modded, but the reload would automatically skyrocket to 1.7x. All guns with handling >50% would get a 10% handling buff. HOWEVER, this will cost you six emeralds, three scrap, and a ruby. An Emerald Vat is probably going to be the mode of choice if these weapons were to be made. Details are subject to change at any time.
- A Scar-Face unique called 'RK-EM-UP' which is burst fire and fires three rows of three shots at the target. Moderately slow fire-rate and 0.7x reload time, but generally high DPS and Corrosive/Bullet only.
- XP bonus for capturing a transit point?
KenMasters- Posts : 41
Join date : 2014-11-19
Age : 31
Location : FGC
Re: More ideas
You get 500xp for capturing all transits. I know what you mean by capturing the transits for xp, but that makes it so you'd only want to do 1 every so often.
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: More ideas
RoboReptile wrote:You get 500xp for capturing all transits. I know what you mean by capturing the transits for xp, but that makes it so you'd only want to do 1 every so often.
Why not like only 10xp, because they're a bitch to cap when server is full.
ButterDuck- Posts : 191
Join date : 2013-12-29
Age : 23
Location : Fitchburg
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