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Antlion Guard

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Post  TheJackamj June 19th 2014, 12:52 am

Why is it that the Antlion Guard who takes 10000 BP to get can be taken down in two shots from a goliath sniper? I don't have anything against goliath but in my opinion it's not fair that it can be taken down so quickly and to such a waste of BP... Maybe a higher DR like 20 or some buff that reduces goliath would balance this out
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Post  Ablationer June 19th 2014, 1:26 am

yeah i know
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Post  Walkthroughmaster33 June 19th 2014, 2:23 am

Hmm yeah what I usually do is I wait let the antlion guard run around and give him some time then I rape him with Goliath but yeah I sniped him once and some other guy was able to stab him to death before he could attack. The dr seems like a good idea but its not really as it would be way to hard to take it down with none-Goliath weapons but resistance against Goliath that seems like a better idea but idk I don't really see antlion guard often but when I do see it I'm usually the only person with a Goliath super weapon.
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Post  Ablationer June 19th 2014, 4:26 am

nerfed goliath a bit

also made goliath 60% less effective against AG
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Post  RoboReptile June 19th 2014, 1:46 pm

Cool. Now people can start having fun with this job.

I will admit, I used to be the one that used a Goliath on any antlion guard I saw. But then I only used it when the antlion guard has been around for awhile and no one seems to be able to kill it...
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Post  TheJackamj June 19th 2014, 9:18 pm

Ablationer wrote:nerfed goliath a bit

also made goliath 60% less effective against AG
Wait so what does that mean like if its 85% damage does that take it down to 25%? Or is it some percentage statistical quantum physics
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Post  Ablationer June 19th 2014, 9:42 pm

it means this

if ply:Team() == TEAM_GUARDIAN or ply:Team() == TEAM_ANTLIONGUARD then
dmginfo:SetDamage(math.Round(ply.StartHealth*(dmginfo:GetAttacker():GetActiveWeapon().Primary.Damage/250)))
else
dmginfo:SetDamage(math.Round(ply.StartHealth*(dmginfo:GetAttacker():GetActiveWeapon().Primary.Damage/100)))
end

50/100 = 0.5, therefore a 50% damage gun will take away half (1.0 being entire life) of someone's life.

50/250 = 0.2, therefore, a 50% damage gun will take away 20% of an ant guard's life
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Post  RoboReptile June 19th 2014, 10:43 pm

Lol bob u so smart.

Wait, what is your profession? What do you do for a living besides Coding on Gmod?
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Post  Walkthroughmaster33 June 20th 2014, 12:38 am

RoboReptile wrote:Lol bob u so smart.

Wait, what is your profession? What do you do for a living besides Coding on Gmod?
well hes had 5 years practice
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Post  Ablationer June 20th 2014, 2:50 am

RoboReptile wrote:Lol bob u so smart.

Wait, what is your profession? What do you do for a living besides Coding on Gmod?

i'm a professional failure
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Post  TheJackamj June 20th 2014, 5:37 am

Ablationer wrote:it means this

if ply:Team() == TEAM_GUARDIAN or ply:Team() == TEAM_ANTLIONGUARD then
dmginfo:SetDamage(math.Round(ply.StartHealth*(dmginfo:GetAttacker():GetActiveWeapon().Primary.Damage/250)))
else
dmginfo:SetDamage(math.Round(ply.StartHealth*(dmginfo:GetAttacker():GetActiveWeapon().Primary.Damage/100)))
end

50/100 = 0.5, therefore a 50% damage gun will take away half (1.0 being entire life) of someone's life.

50/250 = 0.2, therefore, a 50% damage gun will take away 20% of an ant guard's life
Thanks for dumbing it down
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