Healing Grenades
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Healing Grenades
I had an idea to make the Combat Medic classes more useful class because as of right now, no one plays them.. I was thinking there could be a healing grenade, it would make the same kind of cloud thing as a Skaarj except maybe a different color. Allies could walk into and get healed. (Inspiration from Killing Floor) This might be OP, but maybe it could heal allies and hurt enemies kind of like the ruby weapons.
So yeah, if this were added maybe more people would want to play the combat medic classes more often.
So yeah, if this were added maybe more people would want to play the combat medic classes more often.
Re: Healing Grenades
Ablationer wrote:oh yeah we had those before, but they're gone now.
hmmm
"but they're gone now"
Could've just ended with that, also why remove them? Medic is really kill.
ButterDuck- Posts : 191
Join date : 2013-12-29
Age : 23
Location : Fitchburg
Re: Healing Grenades
it was a donator "weapon", so when i got rid of them for the new base shit, they disappeared with the rest
Re: Healing Grenades
Instead of bringing back the grenade, how bout a new medic skill is like group regen and everyone around him slowly gets healed? Since medic is a support job it shouldn't really have more fire power just more healing.
TheJackamj- Posts : 163
Join date : 2013-12-23
Age : 25
Location : Milky Way Galaxy
Re: Healing Grenades
TheJackamj wrote:Instead of bringing back the grenade, how bout a new medic skill is like group regen and everyone around him slowly gets healed? Since medic is a support job it shouldn't really have more fire power just more healing.
You mean like the beacons without the ammo regen? Which the circle would last like 10-15 seconds with a cool-down of say 120-180 secs.
Daisuke- Posts : 193
Join date : 2014-02-21
Age : 27
Location : Las Vegas, NV
Re: Healing Grenades
I didn't know the beacons did ammo regen but sure like the beacon effect for your player
TheJackamj- Posts : 163
Join date : 2013-12-23
Age : 25
Location : Milky Way Galaxy
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