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Healing Grenades

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Post  Billy_ October 18th 2014, 8:19 pm

I had an idea to make the Combat Medic classes more useful class because as of right now, no one plays them.. I was thinking there could be a healing grenade, it would make the same kind of cloud thing as a Skaarj except maybe a different color. Allies could walk into and get healed. (Inspiration from Killing Floor) This might be OP, but maybe it could heal allies and hurt enemies kind of like the ruby weapons.

So yeah, if this were added maybe more people would want to play the combat medic classes more often.

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Post  Ablationer October 19th 2014, 4:35 am

oh yeah we had those before, but they're gone now.

hmmm
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Post  ButterDuck October 19th 2014, 6:36 am

Ablationer wrote:oh yeah we had those before, but they're gone now.

hmmm

"but they're gone now"

Could've just ended with that, also why remove them? Medic is really kill.
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Post  Ablationer October 19th 2014, 7:17 am

it was a donator "weapon", so when i got rid of them for the new base shit, they disappeared with the rest
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Post  TheJackamj October 19th 2014, 12:33 pm

Instead of bringing back the grenade, how bout a new medic skill is like group regen and everyone around him slowly gets healed? Since medic is a support job it shouldn't really have more fire power just more healing.
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Post  Daisuke October 19th 2014, 12:58 pm

TheJackamj wrote:Instead of bringing back the grenade, how bout a new medic skill is like group regen and everyone around him slowly gets healed? Since medic is a support job it shouldn't really have more fire power just more healing.

You mean like the beacons without the ammo regen? Which the circle would last like 10-15 seconds with a cool-down of say 120-180 secs.
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Post  TheJackamj October 19th 2014, 2:56 pm

I didn't know the beacons did ammo regen but sure like the beacon effect for your player
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