Guns and shit.
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The Original RaptorJesus
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blazing banana
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RoboReptile
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Mark9013100
Ablationer
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Guns and shit.
Robo said I should keep a changelog but I'm too lazy to make a post for every little thing I add or change, so I'm just gonna make this thread which is a semi-changelog but not really.
I'll talk about stuff I added or changed. And if you guys have questions then post them here.
Anyway let's start: A lot of people had problems dealing with massively OP Armored Units (Pyron) and other insanely high HP enemies, so I got an idea to solve that problem.
The Half-Killer. A special sniper that ALWAYS does 50% your target's HP in damage. So if you hit your enemy and they have 10hp, it does 5 damage. If they have 200, it does 100 damage, and so on.
The trick with this gun is that since you can't really kill anyone with it, but still damage them a lot, it's best that you work with a teammate who has another type of gun, just any gun that does damage, that way you can bring down the enemy to a reasonably low amount of HP that your teammate can then more easily kill off.
It's pretty expensive and takes .50 ammo, but it's red. And red is good.
I'll talk about stuff I added or changed. And if you guys have questions then post them here.
Anyway let's start: A lot of people had problems dealing with massively OP Armored Units (Pyron) and other insanely high HP enemies, so I got an idea to solve that problem.
The Half-Killer. A special sniper that ALWAYS does 50% your target's HP in damage. So if you hit your enemy and they have 10hp, it does 5 damage. If they have 200, it does 100 damage, and so on.
The trick with this gun is that since you can't really kill anyone with it, but still damage them a lot, it's best that you work with a teammate who has another type of gun, just any gun that does damage, that way you can bring down the enemy to a reasonably low amount of HP that your teammate can then more easily kill off.
It's pretty expensive and takes .50 ammo, but it's red. And red is good.
Re: Guns and shit.
Really liking the idea of the Half Killer, should make sniping and support easier.
Mark9013100- Posts : 39
Join date : 2013-01-04
Location : In the Nexus
Re: Guns and shit.
Ok so tonight I came up with an idea.
One of the big problems that we have is that newcomers get pwned really fucking bad and can't really do anything about it.
It's hard to get kills when you just have a shitty glock, but sometimes it's nice to have some kind of recognition for not sucking too much.
So I've been coming up with some kind of a weird mini-achievement system that only lasts once per life, and goes away when you die. Basically, it's little things like, causing X amount of damage with a shitty pistol, managing to survive X amount of time, etc. It pops a little colored text in your chat that tells you what you just did and gives a little reward as well.
Here's an example.
I was wondering if I should make it a separate popup somewhere on the screen (probably top-center) or just keep it in the chat like that, I dunno.
One of the big problems that we have is that newcomers get pwned really fucking bad and can't really do anything about it.
It's hard to get kills when you just have a shitty glock, but sometimes it's nice to have some kind of recognition for not sucking too much.
So I've been coming up with some kind of a weird mini-achievement system that only lasts once per life, and goes away when you die. Basically, it's little things like, causing X amount of damage with a shitty pistol, managing to survive X amount of time, etc. It pops a little colored text in your chat that tells you what you just did and gives a little reward as well.
Here's an example.
I was wondering if I should make it a separate popup somewhere on the screen (probably top-center) or just keep it in the chat like that, I dunno.
lol that the who saying u to fuck off XD
lol that the who saying u to fuck off XD
Ablationer wrote:Ok so tonight I came up with an idea.
One of the big problems that we have is that newcomers get pwned really fucking bad and can't really do anything about it.
It's hard to get kills when you just have a shitty glock, but sometimes it's nice to have some kind of recognition for not sucking too much.
So I've been coming up with some kind of a weird mini-achievement system that only lasts once per life, and goes away when you die. Basically, it's little things like, causing X amount of damage with a shitty pistol, managing to survive X amount of time, etc. It pops a little colored text in your chat that tells you what you just did and gives a little reward as well.
Here's an example.
I was wondering if I should make it a separate popup somewhere on the screen (probably top-center) or just keep it in the chat like that, I dunno.
Protector- Posts : 30
Join date : 2012-12-29
Age : 29
Location : Canada Calgary
Re: Guns and shit.
Okay Yamakazis knives went from 25 to 20
but they have some more pistol ammo
speed is SLIGHTLY reduced, but jump power slightly increased
and 75 hp instead of 80
now fucking stop complaining that they're OP. jesus christ
(Oh and made armored unit like microscopicly slower)
((Oh and gave enforcer a tiny bit more maneuver stat and reload speed because they kinda sucked))
but they have some more pistol ammo
speed is SLIGHTLY reduced, but jump power slightly increased
and 75 hp instead of 80
now fucking stop complaining that they're OP. jesus christ
(Oh and made armored unit like microscopicly slower)
((Oh and gave enforcer a tiny bit more maneuver stat and reload speed because they kinda sucked))
Re: Guns and shit.
All the PD doors are gone. Well the combine doors, those you need a button for.
I'm not sure how this'll turn out, but I might add some stuff for the cops to make up for it. I do want to make them stop sitting in there though.
Oh and made cluster grenades I guess.
I wanna make grenades buyable but I gotta fuck around because grenades work on a weirdass system for the ammo and shit
I'm not sure how this'll turn out, but I might add some stuff for the cops to make up for it. I do want to make them stop sitting in there though.
Oh and made cluster grenades I guess.
I wanna make grenades buyable but I gotta fuck around because grenades work on a weirdass system for the ammo and shit
Re: Guns and shit.
The grenades were a fantastic move!
I use them almost all the time (As a cop. I like flash a bit better than cluster or explosive). Its easy to take out targets when you throw a grenade and take down targets.
I use them almost all the time (As a cop. I like flash a bit better than cluster or explosive). Its easy to take out targets when you throw a grenade and take down targets.
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: Guns and shit.
Okay a lot of people have been asking about the Guardian and admittedly I haven't really made things clear about it so far.
The Guardian is NOT a job you can just pick up anytime, anywhere, or you need hours for. The Guardian will be a job that will pick a player on its own only when a specific event happens.
The event isn't made and the triggers aren't ready yet, but the basic idea is: When a team gets ultra-raped and can't seem to fight back, they'll be given the chance to bid blood sapphires in order to be picked to become the Guardian. Whoever bids the most sapphires wins, loses that amount of sapphires, and everyone else gets to keep theirs.
The Guardian will only last for a few minutes, or until killed, and can only walk to a certain distance of their initial spawn, which is about the first and second transit for that particular team. (Crims is crim spawn + movie theater , Cops is cop spawn + back alley) Otherwise, they will be automatically teleported back by few feet. Do NOT complain about a Guardian walking too far, if they really are too far, it would just teleport them back, don't worry about that.
The Guardian also starts with a bunch of other shit, accessories, huge damage reduction, 1500HP, and any enemy who gets too close will receive damage automatically from the spikes on its armor and shit.
Before the Guardian is picked, though, there will be a clear warning that the winning team is about to trigger a Guardian if they keep going, and if someone decides to their part and actually help the losing team, the Guardian won't spawn and nobody will have to lose sapphires, because that shit is fancy.
Alternatively, the winning team could also decide to push it and keep going just to make a Guardian appear and give them an extra challenge, but don't start whining that it's too OP and shit, because yeah, that's the whole point.
The Guardian is NOT a job you can just pick up anytime, anywhere, or you need hours for. The Guardian will be a job that will pick a player on its own only when a specific event happens.
The event isn't made and the triggers aren't ready yet, but the basic idea is: When a team gets ultra-raped and can't seem to fight back, they'll be given the chance to bid blood sapphires in order to be picked to become the Guardian. Whoever bids the most sapphires wins, loses that amount of sapphires, and everyone else gets to keep theirs.
The Guardian will only last for a few minutes, or until killed, and can only walk to a certain distance of their initial spawn, which is about the first and second transit for that particular team. (Crims is crim spawn + movie theater , Cops is cop spawn + back alley) Otherwise, they will be automatically teleported back by few feet. Do NOT complain about a Guardian walking too far, if they really are too far, it would just teleport them back, don't worry about that.
The Guardian also starts with a bunch of other shit, accessories, huge damage reduction, 1500HP, and any enemy who gets too close will receive damage automatically from the spikes on its armor and shit.
Before the Guardian is picked, though, there will be a clear warning that the winning team is about to trigger a Guardian if they keep going, and if someone decides to their part and actually help the losing team, the Guardian won't spawn and nobody will have to lose sapphires, because that shit is fancy.
Alternatively, the winning team could also decide to push it and keep going just to make a Guardian appear and give them an extra challenge, but don't start whining that it's too OP and shit, because yeah, that's the whole point.
Re: Guns and shit.
Motherofgod.jpg
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Why are you reading this heading?
Amazing what you find when you dig deeper into the threads of the forums xD
Re: Guns and shit.
and about greeting the new players
https://www.youtube.com/watch?v=-dknz43QbTo&hd=1
https://www.youtube.com/watch?v=-dknz43QbTo&hd=1
Re: Guns and shit.
Made a brand new hud for the ammo and stuff on the right
Might still kinda glitch out with the old guns, like with the little yellow dots overlapping on the ammo and things.
But for the new gun base it should be pretty much bug-less
Might still kinda glitch out with the old guns, like with the little yellow dots overlapping on the ammo and things.
But for the new gun base it should be pretty much bug-less
Re: Guns and shit.
K little update to the inventory
you can now pocket modified weapons (with the sapphires) but still not cheap weapons
it'll say like what type of mod is on there, or nothing if there's none
ALSO the ammo that,s in the clip at the moment you pocket it is gonna remain the same when you pull it back out again, instead of just 0. I had to put 0 as a hot fix to prevent people from just pulling their gun in and out to refill their ammo fully, but now it should work fine
you can now pocket modified weapons (with the sapphires) but still not cheap weapons
it'll say like what type of mod is on there, or nothing if there's none
ALSO the ammo that,s in the clip at the moment you pocket it is gonna remain the same when you pull it back out again, instead of just 0. I had to put 0 as a hot fix to prevent people from just pulling their gun in and out to refill their ammo fully, but now it should work fine
Re: Guns and shit.
Speaking of cheap weapons, when should we expect to be able to craft the new cheaps?
BFG- Posts : 46
Join date : 2013-10-19
Re: Guns and shit.
You mean take two cheaps to make a non-cheap?
Well you could just use an amethyst instead, but I'll see about it.
Well you could just use an amethyst instead, but I'll see about it.
Re: Guns and shit.
From old base to new base
Wondering where your favorite old base guns have gone to on the new base? Worry not, they're still here! Only... Not exactly.
Some guns will be remade entirely, others will be different, and others well, not at all.
Rosemary / Sig Pro7 : These will no longer exist, but the Specialist sapphire mod will make any gun do pretty much the same thing.
The Bat : The bat will most likely become yet another sapphire mod, or something.
Energy guns : Energy guns will be a special case, I'll have to see about those, but they'll use the brand new heat-based system instead of energy cells
Ruby guns: Most of those I'll have to remake entirely since they use lasers and shit.
FP6, M240B, Wild Cat, etc: Those are already made for the most part, just make sure you get the new one and not the old one (you can tell because of your hands, and sprint animation)
Coin gun: Probably gonna be removed forever because that gun is dumb as shit
Wondering where your favorite old base guns have gone to on the new base? Worry not, they're still here! Only... Not exactly.
Some guns will be remade entirely, others will be different, and others well, not at all.
Rosemary / Sig Pro7 : These will no longer exist, but the Specialist sapphire mod will make any gun do pretty much the same thing.
The Bat : The bat will most likely become yet another sapphire mod, or something.
Energy guns : Energy guns will be a special case, I'll have to see about those, but they'll use the brand new heat-based system instead of energy cells
Ruby guns: Most of those I'll have to remake entirely since they use lasers and shit.
FP6, M240B, Wild Cat, etc: Those are already made for the most part, just make sure you get the new one and not the old one (you can tell because of your hands, and sprint animation)
Coin gun: Probably gonna be removed forever because that gun is dumb as shit
Re: Guns and shit.
Lol. Imma use theft coin gun all around you
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: Guns and shit.
cou...could you l.l.like make my gunmod first
blazing banana- Admin
- Posts : 247
Join date : 2013-06-24
Age : 27
Location : belgium
Re: Guns and shit.
PLEASE NOTE
Your shipments in your inventory are gonna be all fucked up and replaced with other shit because I had to remove a bunch of old unused guns now.
I decided to do it all at once instead of in many small shots that way it'll only happen once and then it'll be fine from now on (hopefully)
Your shipments in your inventory are gonna be all fucked up and replaced with other shit because I had to remove a bunch of old unused guns now.
I decided to do it all at once instead of in many small shots that way it'll only happen once and then it'll be fine from now on (hopefully)
Re: Guns and shit.
More space in inventory for guns and maybe shipments pwz:?:
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: Guns and shit.
HNNNNNNNNNG MY RUBY WEAPONS
Speaking of which, another thing to add to your list: When adding back in Ruby weapons, update recipe on forums.
Speaking of which, another thing to add to your list: When adding back in Ruby weapons, update recipe on forums.
OldRavensFan- Posts : 151
Join date : 2013-10-04
Re: Guns and shit.
Okay updated the gems thread to add the new effects for the amethysts, and pearl and emerald
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