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Mad Bomber Improvement

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Post  Billy_ May 27th 2014, 10:31 am

I was thinking that the Mad Bomber's exploding on impact if the first contact the grenade makes is an enemy. To clear this up for some people, it's like the default grenade launcher in TF2. First contact grenade makes is an enemy = Explode on contact | If the grenade makes contact with anything else (Walls, props, etc.) it will act like a normal grenade.

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Post  Drako May 27th 2014, 8:08 pm

what?????
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Post  Billy_ May 27th 2014, 8:31 pm

I'm trying to figure out how to simplify this a bit. I'll use TF2 as my crutch for my explanation. The Demoman's default grenade launcher works like this: When you fire a grenade and it hits an enemy before it hits anything Else it will explode when it hits him/her. If the grenade hits anything else BUT the enemy on its first contact, wether it be a wall or a floor, it will act like a normal grenade. This means it will just bounce around and explode after a certain amount of time. I would like this, but for the Mad Bomber's grenades.

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Post  Walkthroughmaster33 May 28th 2014, 5:56 am

Well seems a bit wierd I guess that shouldn't be too hard to implement but it would cause a shit load of bitching that "grenades are too OP nerf dat shit naow!" And I fell that grenades are a more skill based thing it's all about the perfect timing and angle. Exploding on collision with players would just make them too easy and yeah the amount of bitching would be massive.
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Post  Ablationer May 28th 2014, 4:02 pm

Yeah you could just spam them non-stop and it'd be cheap as hell.

as it is right now timing your grenade perfectly to explode right in front of some dude's face and have him take full damage and die is something that both players acknowledge as a "OOOOOOOOHH" moment where neither players feel like it was cheap or anything
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Post  Billy_ May 28th 2014, 4:03 pm

You guys both made good points, Mad Bomber is more skill based rather than "power based."

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