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Bangclaw map

+3
Painfulrobot
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Post  RoboReptile June 15th 2014, 1:58 pm

Alot of people were suggesting that this should be a map and I quite agree.

http://steamcommunity.com/sharedfiles/filedetails/?id=111863064&searchtext=Bangclaw

On the map there are 3 spawn locations you can put the classes.

Neutrals:The original spawn point

Cops:The PD of course.

Crims:Someplace underground or close to the surface. Or the Desert area.

Zombies:The green place deep underground.

NPC Zombies: Subway, pretty much anywhere underground.

Control points:

1.Suburbs

2.Subway

3.Sewer

4.Tower

5.Courthouse or whatever you wanna call it. But these aren't places they HAVE to be, all of the areas bob decides to put things is 100% up to bob.


This map may be for more RP map but will still support combat and zombie killing. This map has a nice underground feature and a decent size.
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Post  Ablationer June 15th 2014, 5:02 pm

I don't really like Bangclaw, but if THAT many people want it, then maybe...
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Post  Painfulrobot June 15th 2014, 5:17 pm

It would be kinda cool if the NPC zombs spawn in the underground area that is pitch black. And just a idea the Skaarj (being how it is a legendary class) Spawns in the dark glowing cave that is semi hidden by the crashed train
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Post  Nizzie June 15th 2014, 8:51 pm

Sounds like the noise Bob makes when he is taking a shit to be honest.
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Post  OldRavensFan June 16th 2014, 12:23 am

Might be a good map to try on the rare occasion...if everything works on it [but honestly doubts Bob has the time to fiddle with setting up the basics for ANOTHER basic map, unless making it a combat map like nightfever...] then it could work.
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Post  MotherDucks June 17th 2014, 9:24 am

The map looks pretty good, kinda simple. I do agree throwing a 'city' or 'town' type map into the mix would be good! Something simple, like this or another. I'll keep my eyes open in the workshop.
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Post  TheJackamj June 17th 2014, 5:21 pm

+Support sounds like a good edition that would be fun to play on
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