Bangclaw map
+3
Painfulrobot
Ablationer
RoboReptile
7 posters
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Bangclaw map
Alot of people were suggesting that this should be a map and I quite agree.
http://steamcommunity.com/sharedfiles/filedetails/?id=111863064&searchtext=Bangclaw
On the map there are 3 spawn locations you can put the classes.
Neutrals:The original spawn point
Cops:The PD of course.
Crims:Someplace underground or close to the surface. Or the Desert area.
Zombies:The green place deep underground.
NPC Zombies: Subway, pretty much anywhere underground.
Control points:
1.Suburbs
2.Subway
3.Sewer
4.Tower
5.Courthouse or whatever you wanna call it. But these aren't places they HAVE to be, all of the areas bob decides to put things is 100% up to bob.
This map may be for more RP map but will still support combat and zombie killing. This map has a nice underground feature and a decent size.
http://steamcommunity.com/sharedfiles/filedetails/?id=111863064&searchtext=Bangclaw
On the map there are 3 spawn locations you can put the classes.
Neutrals:The original spawn point
Cops:The PD of course.
Crims:Someplace underground or close to the surface. Or the Desert area.
Zombies:The green place deep underground.
NPC Zombies: Subway, pretty much anywhere underground.
Control points:
1.Suburbs
2.Subway
3.Sewer
4.Tower
5.Courthouse or whatever you wanna call it. But these aren't places they HAVE to be, all of the areas bob decides to put things is 100% up to bob.
This map may be for more RP map but will still support combat and zombie killing. This map has a nice underground feature and a decent size.
RoboReptile- Posts : 937
Join date : 2013-01-02
Age : 23
Location : Behind you
Re: Bangclaw map
It would be kinda cool if the NPC zombs spawn in the underground area that is pitch black. And just a idea the Skaarj (being how it is a legendary class) Spawns in the dark glowing cave that is semi hidden by the crashed train
Painfulrobot- Posts : 39
Join date : 2014-04-24
Age : 26
Location : Canada
Re: Bangclaw map
Sounds like the noise Bob makes when he is taking a shit to be honest.
Nizzie- Admin
- Posts : 86
Join date : 2013-12-01
Re: Bangclaw map
Might be a good map to try on the rare occasion...if everything works on it [but honestly doubts Bob has the time to fiddle with setting up the basics for ANOTHER basic map, unless making it a combat map like nightfever...] then it could work.
OldRavensFan- Posts : 151
Join date : 2013-10-04
Re: Bangclaw map
The map looks pretty good, kinda simple. I do agree throwing a 'city' or 'town' type map into the mix would be good! Something simple, like this or another. I'll keep my eyes open in the workshop.
MotherDucks- Posts : 64
Join date : 2013-11-01
Age : 92
Location : Chapel Hill, NC
Re: Bangclaw map
+Support sounds like a good edition that would be fun to play on
TheJackamj- Posts : 163
Join date : 2013-12-23
Age : 25
Location : Milky Way Galaxy
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