Zombie Commander / Necromancer Class
+4
Lt.Swaggles Sniper
The Real Johnny
Ablationer
MotherDucks
8 posters
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Zombie Commander / Necromancer Class
The crims got a Mob Boss to recall, the Police have the Mayor, I figured if you just had a Necromancer or Zombie Commander or Leader or something, it'd be even so the zombies can call on each other in times of zombie nutsness.
MotherDucks- Posts : 64
Join date : 2013-11-01
Age : 92
Location : Chapel Hill, NC
Re: Zombie Commander / Necromancer Class
I'm probably gonna remove the recall for the mobboss and mayor anyway
90% of the time it's some idiot kid and it just pisses off everyone
90% of the time it's some idiot kid and it just pisses off everyone
Re: Zombie Commander / Necromancer Class
Just make the time for the recall denial longer, it's great when you sneak all the way past the enemy and teleport, getting a huge ambush on them, though it'll work better with some sort of functional team chat thoughAblationer wrote:I'm probably gonna remove the recall for the mobboss and mayor anyway
90% of the time it's some idiot kid and it just pisses off everyone
Re: Zombie Commander / Necromancer Class
+AGREE The zombies would be cooler with more classes i know that another class would be good the class could probably have like 100 health and maybe a zombie only gun (Like Star-craft Infested Marines) and for a skill could have a skill like zombies being given boosts around him when active
Re: Zombie Commander / Necromancer Class
+AGREE Keep the recall.
And you wouldn't even have to use a new model! Just color the normal zombie green and give him a pimp hat. XD
And you wouldn't even have to use a new model! Just color the normal zombie green and give him a pimp hat. XD
OldRavensFan- Posts : 151
Join date : 2013-10-04
Re: Zombie Commander / Necromancer Class
Lol pimp hat.
MotherDucks- Posts : 64
Join date : 2013-11-01
Age : 92
Location : Chapel Hill, NC
Re: Zombie Commander / Necromancer Class
-Support Zombies don't need cooperation, they ARE pretty much stupid lol
Magnum21- Posts : 186
Join date : 2012-06-18
Re: Zombie Commander / Necromancer Class
Yeah that's quite a problem but the other 10% the whole team can be all over the map with only one point left to capture which is being defended by the entire enemy tea the mayor/mob boss runs up recalls all the people and they are able to defeat the enemy and take the point. Which can be a pretty fuckin awesome 'final stand' sorta thing. But yeah it is misused a lot maybe you would have to actually click something to teleport instead of being mid battle then getting teleported because you weren't in a good position to crouch or it can work the other way around where you want to go but you have to crouch to kill some guy and then you gotta walk all the way over there. So yeah maybe it just needs some tweaks, but then again I'm not really sure but if it does get removed the mob boss and mayor need a new use.Ablationer wrote:I'm probably gonna remove the recall for the mobboss and mayor anyway
90% of the time it's some idiot kid and it just pisses off everyone
Fuckin hell I wrote a lot
Edit: I'm replying to a very old post aren't I
Walkthroughmaster33- Posts : 393
Join date : 2013-10-10
Age : 25
Location : Switzerland
Re: Zombie Commander / Necromancer Class
Just a lil bitWalkthroughmaster33 wrote:Edit: I'm replying to a very old post aren't I
Re: Zombie Commander / Necromancer Class
maybe if there was some way of knowing where you are getting teleported by mayor/mob boss you could tell whether its an idiot kid or not
like maybe have them glow up blue/orange through walls for mayor/mobboss respectively if you are on their team
like maybe have them glow up blue/orange through walls for mayor/mobboss respectively if you are on their team
Nigerian Bank Manager- Posts : 3
Join date : 2013-11-28
Re: Zombie Commander / Necromancer Class
I said something before you could replace the mob boss/mayor recall ability for a passive ability like giving members of the team around them stat boosts,faster hp regen, ammo regen or something along the lines of that and so that it would not be abused maybe it only works while in combat another alternative to this is that it could be an ability that would work like the support beacon.
the general idea of the passive ability for the mayor/mob boss is that it acts like a buff
if the ability that would act like a support beacon was not used on the mayor/mob boss it would be a cool new ability for the nurse/medic to use
the general idea of the passive ability for the mayor/mob boss is that it acts like a buff
if the ability that would act like a support beacon was not used on the mayor/mob boss it would be a cool new ability for the nurse/medic to use
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