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Cops stealth unit *Added*

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Post  Kaaj June 24th 2012, 11:50 am

[img]Cops stealth unit *Added* Rp_c1812[/img]

The Cops needs a job a bit similiar to the Yamakizi

+Stealth unit
-80hp
-make them harder to be seen ( Not completly Invisible )
-Silenced weapons for Medium & Close range
-Max 2 can be Stealth unit

( Could perhaps be a VIP or Admin Job? )

50% of the credit goes to Solid Snake for coming up with the idea of a Stealth unit
tongue


Last edited by Kaaj on July 8th 2012, 6:21 pm; edited 1 time in total

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Post  Casdin June 24th 2012, 1:45 pm

Well because the material Predator was used by Snake on a few Marines all the terrorists complained that they were hard as hell to see.
While it is a badass idea in my opinion it would cause issues.
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Post  Kaaj June 24th 2012, 1:59 pm

That's the point of the class each class is good at their own thing Like the yamakizi They are extremly fast and hard to kill While the Stealth unit is Hard to see Of course the class has its Bad sides, They start of with 80hp which makes them easier to get killed

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Post  Solidus Snake June 24th 2012, 2:17 pm

Well um Casdin Yea I admit I went a little overboard with that but I have an idea we just let the +Stealth Unit be a limit of 1 in the server and yes it could be a Vip job seems like an excellent idea but idk if there is admin and I also thought maybe it could be a vote class if the "VIP/Admin" doesn't work out. Today on the server Ive' also been making one person on the server be police recruit and be sorta invisible so yea they only have a pistol and low health and everybody else (well besides one complaining asshole i forgot his name) thought it was fair enough. so Yea i support this +Support

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Post  Ablationer June 24th 2012, 4:01 pm

Before any of that, the problem is I have no god damn idea how you would apply a material automatically when you spawn.
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Post  Casdin June 24th 2012, 5:33 pm

Lol, ill look for a way or some cloaking swep for it to work.
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Post  Solidus Snake June 24th 2012, 6:54 pm

If finding a way doesn't work out then maybe we can make it so there needs to be an admin online so they can cloak you if your the "+Stealth Unit" class
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Post  Kaaj June 24th 2012, 8:17 pm

Intriago wrote:If finding a way doesn't work out then maybe we can make it so there needs to be an admin online so they can cloak you if your the "+Stealth Unit" class

That wouldnt work out Because It would be much work for a admin to cloak them and then uncloak them if they change job The whole time. there has to be a swep like Casdin said ^

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Post  Ablationer June 24th 2012, 8:51 pm

Well I could just change the transparency like when people used to spawn... It's not this watery effect, but it's always something.
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Post  Casdin June 26th 2012, 12:49 am

Either me or my sister are on, I don't know if she could change peoples material, but me personally i don't mind changing the material to the Predator material and Removing it when they change jobs. And if it gets abused i can freeze them and fix it.
Also, If we did do this, i suggest that it would be a Mod/Admin job, Because we still get alot of minges and giving them this would be playing Russian roulette with all 6 rounds.
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Post  haxmonkey June 28th 2012, 8:33 pm

lets also make a invisavle man class just like this but has nothing to do and just stalk people

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Post  Casdin June 28th 2012, 11:36 pm

haxmonkey wrote:lets also make a invisavle man class just like this but has nothing to do and just stalk people
Thats an idea, But don't post that in another job suggestion topic create a new one and suggest that lol
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Post  Ablationer July 8th 2012, 7:28 am

Okay I found a way to apply a material to a player when he spawns.

So now, if you spawn as the cop stealth unit, you'll automatically get the predator material applied to your player model
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